Gran Turismo 7 Braking Reference Drills











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A series of basic to advanced drills designed to get you from E DR to A DR • Watch the other videos in this series:    • Gran Turismo 7: Road Map to A Rank   • Transcript • Welcome to your GT7 Roadmap to Driver Rating A. If you're looking for lap guides, you won't find them here. I'll be showing you drills that will teach you to how to drive any car on the limit so that eventually you won't have to watch lap guide videos, you just need to know what the racing line is. Don't just watch the videos, do the drills. It's one thing to think about what you should do in a corner, it's another when your body does it without you thinking about it. Being consistent is what I'm going to value above everything else and you should to. If you can nail an exercise three times in a row, you can tackle the next one. I'm Empire. Welcome to class. Let's load up the game. • Threshold braking is the most fundamental and important thing in motorsports that you have to get dead right every time. If you're too slow reaching peak brake pressure, or your brake pressures wander around, or your speed into a corner is different lap to lap because you're not braking at the exact same spot - these will significantly hamstring you when learning everything else, EVERYTHING ELSE, because the same corner will feel different to you every time you run it. • We're going to focus on precision and being consistent on this one single thing to start off. It's your references. This is the only time I'll hold your hand through an exercise, because from here on out we'll be reinforcing everything you learned in previous videos by having you build your corner. For braking references, you can use anything solid found on the track. Meter boards, trees, lines in the pavement, buildings, advertisements on the walls and even people. Avoid using shadows, as those move. The important distinction that allows us to become consistent is lining up those references to something on your HUD or cockpit. Anything that stationary on your screen works. Doing it this way will allow you to stop driving off vibes and let you dial in a braking zone with precision. • For the first drill, we're going to use the orange cones the game so helpfully provided for us in the first License test as our reference. Here's an example on how to dial in a braking zone. When the orange cone touches the A-pillar, we will brake as quickly as we can to 100% without kicking the pedal. We now want to brake earlier so the car stops earlier, so we brake when half the cone has disappeared behind the A-pillar. We think we can squeeze some extra time out of this test, so when that cone disappears behind our A-pillar is when we brake. • Aim for 3 consistent and fast finishes, all within half a tenth of each other. I'll see you next time.

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