New World Building Features Inside Unreal











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We’re continuing with our in-depth presentations of UE5 Early Access features, and this week it’s time to cover our new world building features! Unreal Engine 5 introduces built-in workflows for partitioning and streaming large levels, while easing collaboration between multiple people working in the same virtual world. Join us together with Principal programmer Jean-Francois Dube as we explore World Partition, Data Layers and One File Per Actor. • ANNOUNCEMENT POST • https://forums.unrealengine.com/t/ins... • *TIMESTAMPS* • 00:00 Countdown • 04:58 News • 05:55 Karma • 06:10 Community Spotlights • 07:05 Inside Unreal Graphic Intro • 07:23 Stream Introductions • 08:44 History of World Building Features • 12:54 World Partition Goals • 13:52 One File Per Actor • 22:13 World Editing • 25:15 Runtime Grid Settings • 28:39 Runtime Grid Generation • 32:28 Automatic Runtime Streaming • 35:14 HLODs • 40:30 Data Layers • 47:35 Blueprints • 52:46 Conversion • 57:00 Enabling Converting to World Partition • 1:02:41 Editor Presentation Examples • 1:22:29 Questions and Answers • 1:54:10 Information and Outro

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