The Eternal Struggle of Video Game Genres
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=RKaaEUTFO0Q
Let's scream into the void about genre theory in video games. • Fox's Patreon: • / foxcade • Fox's Twitter: / superfoxcade • Source Bibliography: • Adams, Ernest. “The Designer's Notebook: Sorting Out the Genre Muddle.” Gamasutra, 9 July 2009, https://www.gamasutra.com/view/featur.... • Altman, Rick. “A Semantic/Syntactic Approach to Film Genre.” Cinema Journal, vol. 23, no. 3, 1984, p. 6. • Altman, Rick. “Film/Genre.” London: BFI Publishing. 1999. • Apperley, Thomas H. “Genre and Game Studies: Toward a Critical Approach to Video Game Genres.” Simulation Gaming, vol. 37, no. 1, 2006, pp. 6–23. • Arsenalt, Dominic. “Video Game Genre, Evolution and Innovation” Eludamos. Journal for Computer Game Culture, vol. 3, no. 2, 2009, p. 149-176 • Caldwell, Nicholas. “Theoretical Frameworks for Analysing Turn-Based Computer Strategy Games.” Media International Australia Incorporating Culture and Policy, vol. 110, no. 1, 2004, p. 42–51. • Carr, Diane, et al. “Computer Games: Text, Narrative and Play.” Google Books, Polity, 31 Mar. 2006, https://books.google.com/books/about/.... • Chandler, Daniel. “An Introduction to Genre Theory.” University of Washington, Aug 1997, https://faculty.washington.edu/farkas... • Clarke, Rachel Ivy, et al. “Why Video Game Genres Fail: A Classificatory Analysis.” Games and Culture, vol. 12, no. 5, June 2015, p. 445–465. • Lee, Jin Ha, et al. “Facet Analysis of Video Game Genres.” IConference 2014 Proceedings, 2014, pp. 125–139. • Neale, Steve. “Genre.” BFI Publishing., 1980. • Whalen, Z. “Game/Genre: A critique of generic formulas in video games in the Context of ‘The Real’”. Works Days, vol. 22, Issue 1/2, 2004, p. 289. • Wolf, M. J. P. “The medium of the video game.” University of Texas Press, Austin, TX, 2001, p. 113-234.
#############################
![](http://youtor.org/essay_main.png)