HAUSER La Isla Bonita Live in Italy











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=RZ11haSjRGY

We sit down with Will Shick VP of creative development and strategy from Atomic mass games. We Cover the newly shown Core Sets, Card packs, some spoilers, design philosophy, and much more. • 00:00 intro • 00:55 new core sets • 07:50 universal card packs/ universal upgrades • 10:40 why there is no terrain in core sets • 12:54 card packs • 15:43 next update for the existing cards/ rebalanced cards • 18:20 card pack content theory/ whats in the packs • 23:50 Card packs are transitional products • 25:10 Universal card packs part 2 • 27:35 Business side of card packs • 29:40 new universal upgrades/ upgrade pack 2 • 32:27 tournament rules on cards/ print and play legality • 36:38 new core units being sold outside of the starter set • 37:16 B1 re-engineered sculpts • 39:19 new commanders sculpt • 40:50 new starter contents? • 43:20 new starter release dates • 44:45 flaw cards? • 48:56 new order tokens? • 56:48 token redesign • 58:52 rules and character design • 1:10:49 Riot trooper update?/ how they monitor updates and what needs to be fixed • 1:17:20 changes and impacting future potential • 1:19:20 where the industry is and how change and information effects changes and expectations • 1:22:50 player skill vs better units • 1:25:52 things that can affect when changes are made. • 1:25:12 randomness and chance • 1:29:30 victory and loss in story telling • 1:32:44 units fitting on the curve • 1:34:04 data • 1:35:42 players figure out how to beat meta lists or units instead of nerfing units • 1:39:11 change before access to information ease • 1:41:53 players solving problems • 1:43:35 the process and time it takes to change released characters • 1:44:30 blizzard force as an example • 1:46:15 criticism and critique in the community • 1:49:29 rebirth and growth of legion this year

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