Progression Systems How Good Games Avoid Skinner Boxes Extra Credits











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Progression systems in games are far too often designed as Skinner boxes: psychological traps that feed us carefully measured rewards to create habit-forming activity loops. Skinner boxes are not rewarding in themselves, but progression systems can be, and they should be used to create a better game experience. Building in choices that allow the player to select their own build (and optimize it) lets the player think ahead and makes progression a part of the game experience in itself. • ___________ • Listen to Dan's interview on the GirlSpeak Podcast: http://apple.co/1UT9Jno • Visit Girl Museum's Gamer Girl Online Exhibit: http://bit.ly/1ECIzI2 • Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) • _______ • Get your Extra Credits gear at the store! http://bit.ly/ExtraStore • Play games with us on Extra Play! http://bit.ly/WatchEXP • Watch more episodes from this season of Extra Credits! http://bit.ly/2wUpNyb • Contribute community subtitles to Extra Credits:    / timedtext_cs_p.  . • Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet • Follow us on Facebook: http://bit.ly/ECFBPage • Get our list of recommended games on Steam: http://bit.ly/ECCurator • _________ • Would you like James to speak at your school or organization? For info, contact us at: [email protected] • _________ • ♪ Intro Music: Penguin Cap by CarboHydroM • http://bit.ly/1eIHTDS • ♪ Outro Music: Jet Squid Radio by Dj CUTMAN • http://bit.ly/1HN30IA

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