Exploring the depths of the new Sky amp Atmosphere system Unreal Engine
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=SeNM9zBPLCA
This hands-on presentation by Epic's Sjoerd De Jong explores the Sky Atmosphere system in Unreal Engine. Starting off with the basics, viewers learn how to render a beautiful and fully dynamic sky within seconds. From there, the session showcases how to create alien, dusty, or wet atmospheres, after which viewers will be taken all the way up into space to witness how atmosphere rendering is altered depending on altitude. Finally, explore the powerful Material Editor integration and how it can be used to create different kinds of sky styles, and get a brief look at the engine’s upcoming volumetric cloud features. • UE Docs: https://docs.unrealengine.com/en-US/E... • Learn more at http://www.unrealengine.com • *TIMESTAMPS* • 00:00 Introduction • 01:46 Basics • 03:21 Settings • 05:05 Space View • 08:18 Important Space Cvars • 09:19 Material Integration • 15:14 Tips and Tricks • 21:48 Reference to settings used • 22:13 Volumetric Clouds • 23:59 Recap and what is next
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