Making a cloud shader in GMS 23 3D Gravity Platformer 4











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=SijNZQne4a4

In this video I replace the awful sky texture with a sky shader that is more pleasing to the eyes. • I use what's called Worley noise to do this, and I show you how to create this effect for yourself. • Download source without baked Worley noise: https://www.dropbox.com/s/nym6rzuntzf... • Download source with baked Worley noise: https://www.dropbox.com/s/8bfgo8d7oms... • Download source from previous video: https://www.dropbox.com/s/chidyl47i7l... • Music: Dreams by BenSound, www.bensound.com • 00:00 Intro • 01:47 Making 2D worley noise • 06:48 Layering worley noise • 16:44 Preparing the sky shader • 18:02 Making 3D layered worley noise • 19:56 Setting the background colour • 21:25 Cloud lighting graphic • 23:38 Normal lighting • 26:38 Edge lighting • 30:23 Making the clouds move • 33:11 The result after messing with magic numbers • 34:14 Testing the shader performance • 35:04 Baked worley noise • 36:41 Testing the performance with baked worley noise • 39:48 Ending

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