Virtua Fighter 2 playthrough SEGA Saturn 1CC











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=TLwI7ZahySw

Developed and published by Capcom in 1996 • Follow me on Twitter:   / al82_retro   • Add me on Google+: http://bit.ly/1tPwL1u • Game 01 (Ryu): 0:00 • Game 02 (Sagat): 17:44 • Foreword: I played the game through twice to try and showcase as many characters and background stages as possible. I couldn't get every possible combination without the video becoming overly long, but this is a decent compromise. • It's commonly recognised that, upon it's release, Street Fighter II set the foundations for just about every tournament fighting game released. It was hugely popular in the arcades and caused an absolute storm when Capcom released the excellent SNES conversion for gamers to enjoy at home. • Street Fighter Alpha 2 was originally released into the arcades in 1996, a year after Street Fighter Alpha: Warrior's Dreams. I really don't remember anywhere near the same level of publicity or hype surrounding either of these games and it wasn't until the release of the PC version in 1998 that I even became aware of the game. Whether I'd simply been living under a rock, or whether the game wasn't as widely publicised as it's parent, I was still very keen to see what the game was like. • Perhaps the first thing gamers will notice is the dramatic change in art style from the Street Fighter II series to the more cartoon-like style depicted here. Although I still think that SNK fighting games on the Neo-Geo tended to have the edge in terms of animation and quality, there's no denying that Alpha 2 looks absolutely stunning. Everything from the character sprites to the background art are beautifully rendered and animated; whilst 3D games typically start to look dated after a couple of years, the hand-drawn 2D art means that the game looks as good today as it did on release. • The gameplay, too, is fantastic. I've played a fair few fighting games over the years and whilst I'm certainly no master, I feel that the game offers the right amount of complexity in it's fighting system without getting bogged down with needless complications. The fluidity of the combat system and excellent collision/hitbox detection means that the combat is always fast, furious and fun. • In addition to regular punches, kicks and special moves, the player also fills up a special gauge at the bottom of the screen. Once a gauge level has been filled, the player can unleash a devastating super special against the opponent. The player can decide to use up one, two or three levels of charge with each doing increasing levels of damage; however, there's always a risk that your opponent will block the attack and you'll have to wait for the gauge to recharge. • The game boasts a character roster of 18 different fighters, some familiar and some new to the series. The game includes characters from Capcom's side-scrolling beat 'em up, Final Fight, as well as the return of characters from the very first Street Fighter. Each fighter has their own back-story and unique ending screen should the player be able to beat the game with that particular character. As if that wasn't enough, there's also a chance that an additional fight takes place between the player's character and someone significant to their plot-line within the game. • Whilst the main attraction here is the multiplayer combat, I'm pleased to say that the game features some faily robust AI that means that there's plenty of fun for the solo player. Those with ninja-like reflexes can increase the difficulty for an even tougher challenge, although I find the default level to be just right for me. • Anyone who enjoys fighting games should get plenty of enjoyment from Street Fighter Alpha 2 and, despite numerous sequels, cross-overs and reboots, I still think this is my favourite game in the franchise. • #retrogaming

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