Pilot by Jayuff Weekly Demon LXXXVIII 00 Coins Geometry Dash











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=TOYzOt8nz_0

Weekly Demons #85-#92 only had their end screens recorded as they were played outside of Greece on a laptop, which was not able to output smooth recordings. The levels would later be re-recorded on a PC in their Normal versions, with identical icons and video resolutions from the time, while excluding the progress bar and including orb guides. Their Weekly end screens would then be spliced in at their ends. • ---------- • Finally, a level I can REALLY write paragraphs about. • This is a truly creative Weekly level, made by none other than Jayuff, your favorite creator's favorite creator. • Apart from the use of monochrome, the only colors used in the level are blue and red, already distinguishing it from many other levels right from the get-go. In case that wasn't enough, it begins doing... whatever it does with the five trigger orbs found at 5% (0:12), bouncing you around when you click them. This group of orbs is the first of many. One is seen in the following ball part. • Then the drop happens. You are a cube. You are shown a path composed of 17 blocks. You step on them, then notice as the moment you do so, they begin to fall. You make it through, but the path reappears, consisting only of the blocks you have not stepped on. You realize that you should have employed some form of strategy, but instead, you are dead. Another attempt happens, but you remain blown away, as you've never seen anything like this before. Time for Practice Mode. • At 22% (0:29), I hit the blue orbs late to land on the right end of the purple pad so the first two blocks stay for later. I'll need both of them. Of course I keep hopping, otherwise by sliding normally, the entire path falls and then I'll have nothing left. Then in the second iteration, I hit the second green orb (26%, 0:32) in such a way that I land on the second of the first two blocks, so the first is left. My third hop (27%, 0:33) happens slightly later at the edge of the remaining platform so I make it in one jump to the next iteration. The third iteration should be fine. • The following robot part is straight-forward to understand. Hit all the trigger orbs you see to deactivate multiple lasers. There are some parts where you have to hold the jump button all the way down so the robot reaches maximum jump height. In those moments, the level halts in sync with the music as you rise up. One such part is at 38% (0:42). The other is at 45% (0:47). Both parts feel really good. • Afterwards is an entirely custom ship/UFO part (48%-74%, 0:49), where even the icons are custom-made. In these parts, the camera appears to follow the icon rather than just moving left-to-right as it normally does. All that makes this sequence the most impressive one of the level. That being said, my one gripe with it is that when you click the ship, it moves down when you'd expect it to move up. • Following that is a cube section (74%, 1:09) which rewinds three times, while changing slightly each time. Very cool to look at. • After all that is the final stretch, the focus! section. You'll need the warning, because it's easy to mess up here. The first mini-cube section (86%, 1:21) has two solid white blocks which you must bonk from underneath to move. You then cross a tight mini-ship section, followed by a bouncy big-cube section where you gotta rapidly click every orb you see, including the trigger orbs from earlier, climaxing with a big-ship that requires you to go up through a portal and stabilize out of. I did not get lucky here, as you can tell from the opening of the video. • The very beginning of the level is predominantly blue and red, with some monochrome, used only for the spikes and the trigger orbs. When the drop begins, the majority of what you see is monochrome with some blue and red, mainly in the background as well as surrounding decorations. As the level progresses and you get closer to the end, the amount of blue and red continues to grow, to the point where those two colors get used in foreground objects, until they reach a point that vastly outnumbers whatever is monochrome. Everything culminates in the stunning endscreen, which flickers between blue and red, with no monochrome to be seen. No other colors apart from the ones mentioned are used at any point in the level. • Excellent level. You must check it out. It's a level you will be proud to have on your GD record. • ---------- • Weekly leaderboard information obtained with: • BetterInfo • ---------- • ID: 56474020 • Song: HeyJellyBear - Breaking Point • https://www.newgrounds.com/audio/list... •    • Breaking Point [Digital Fusion / Fake...   • https://heyjellybear.newgrounds.com/ •    / @heyjellybear  

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