Randomly Placing Objects with PARTICLES in Blender











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In today’s video, we’re going to start learning how to place objects randomly along a surface using a particle system. This can be useful for anything from creating forests to grass to a lot of other things in Blender. • BLENDER DOCUMENTATION - PARTICLES - HAIR • https://docs.blender.org/manual/en/la... • BLENDER DOCUMENTATION - PARTICLES - EMITTERS • https://docs.blender.org/manual/en/la... • Particle settings menu – need to add a particle system. Note that particle systems are usually associated with an object. • Two options – emitter, which emits particles, and hair, which places objects on your parent object for the particle system • Focusing on hair – this is the option that allows us to place objects on our…object • Now, we want to go down into the “render” drop-down. This is where we’re going to find the option to place an object – select “Render as Object” • Places object on your plane. • Can adjust the number of objects in the emission settings • Can adjust the size either by adjusting the scale, or the hair length. • Note – currently cube is halfway through our object. This is because the objects are being placed based on the cube origin. Adjust origin will adjust the placement point of your objects. • Adjust placement by adjusting the seed. • You can randomly scale objects under your render settings. • Notice – you can turn this off in your viewport under your viewport display settings. • Adjusting the orientation axis – rotation, axis, global X • 0:00 - Video Intro • 0:16 - Particle System Location • 1:00 - Adding a Particle System • 1:16 - Emitter vs. Hair Particles • 2:20 - Adding Objects with the Hair Particle System • 3:37 - Adjusting the Number of Objects • 4:03 - Adjusting Object Size • 4:30 - Adjusting Placement Height/Location • 5:41 - Randomizing Size • 6:40 - Particle Advanced Settings • 7:13 - Randomize Vertical Rotation • 8:03 - Adding Multiple Particle Systems • 8:43 - Changing Up/Down Particle Orientation • 9:40 - Placing Objects on Non-Flat Surfaces • 11:18 - Showing/Hiding Particle Systems

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