Gamecube Startup Sound Explained
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=TqrgKdbJYps
In this video, the Nintendo Gamecube's distinct and highly memed startup sound is deconstructed. As with the Dreamcast, I was quite surprised to learn that the startup sound for the Nintendo Gamecube is actually pre-recorded and not synthesized in real time! • A brief overview is given for the Gamecube, followed by an in-depth look at the startup sound(s) and other audio found in the BIOS firmware. • Special thanks to my brother, Dan McQuinn, of Dan Eats and Drums! He supplied footage of his Gamecube and appeared in the video. Please subscribe to his channel: / @therealjohnnybubonic • NOTE: I am aware of some very minor issues with the audio during the listing of the notes in the Xylophone part. It was not apparent during editing. The word six sounds odd in a couple places there. • Additionally, the different microphones used all have different EQ. I tried to compensate for this the best I could in post-production. • 0:00 Introduction • 0:24 History and sales • 0:45 Popular games for the system • 0:58 Technical specifications and features • 2:32 Examining the BIOS firmware • 2:56 The startup sound audio data • 3:39 Breakdown and replication of the startup sound • 5:36 The other sounds in the BIOS • 6:21 Secret alternative startup sounds • 6:44 The menu background music • 7:02 Conclusion • ========================================== • Attributions: • Nintendont project: https://github.com/FIX94/Nintendont • Very helpful reverse engineering thread on GC Forever's forums: https://www.gc-forever.com/forums/vie... • Gamecube disc: http://de.wikipedia.org/wiki/Benutzer..., CC BY-SA 3.0 http://creativecommons.org/licenses/b..., via Wikimedia Commons • ATI Flipper GPU: User:ZyMOS, CC BY-SA 4.0 https://creativecommons.org/licenses/..., via Wikimedia Commons • GEKKO CPU: Baz1521, CC BY-SA 3.0 http://creativecommons.org/licenses/b..., via Wikimedia Commons
#############################
![](http://youtor.org/essay_main.png)