QTE amp Trigger System VisuStella MZ Plugin 142











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The VisuStella MZ Plugin Library is a collection of plugins made for RPG Maker MZ. The team is lead by Yanfly and Archeia and the plugins are created by many of the prolific plugin developers found throughout the community. • Sometimes, we need a way to trigger Switch or Variable changes. This can be in an organic fashion or through Quick Time Events (QTE's). QTE's allow for immediate changes to Switches or Variables through player inputs. Or if you have ever wanted a Common Event to run when a specific Switch or Variable changes its current value to something else, you can use this plugin's trigger system for Switches, Variables, Items, Weapons, and Armors to call and trigger Common Events whenever their values change. These don't have to be recurring as they can also function as one-time promises , too. • Features include all (but not limited to) the following: • Quick Time Events (QTE) can be played to adjust values of variables and/or switches based off different types of QTE's like Button Mashing, Direction Struggle, Timed Hits, and more. • 10+ different QTE Plugin Commands for you to pick and choose from to give players more engaging gameplay. • Trigger Common Events by simply changing certain Switches to ON/OFF positions or Variables to different values. • Items, weapons, and armors can also register Common Events to trigger when the party gains or loses a copy of that item, weapon, or armor. • If these triggers occur on a scene that isn't battle or the map, then the Common Events are queued up for until the player moves to the battle or map scenes to trigger them. • If the triggering Common Event only has script calls, then the effect will run right then and there. • Create Promises, one-time Common Event triggers upon a switch, variable, item, weapon, or armor having its value changed. • Getting a Game Over can also result in a trigger that will bypass the Game Over scene, too. • Game Over Common Events will prevent the game from ending completely and return back to map scene. • The Common Event that is run upon a Game Over can be altered and changed. • Have different Common Events depending on the map or troop encountered. • The Game Over Common Event can be persistent or function as a one time deal depending on how you, as the game dev, choose to follow up with it. • For more information on this plugin, visit the wiki page! • http://www.yanfly.moe/wiki/QTE_and_Tr... • This plugin has been created, fixed up, and polished by: • Arisu • Irina • Olivia • Yanfly

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