Lethal Weapon 1987 Ending Scene











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=UxJebpMr1-E

ENABLING THIS FUNCTION ON RTX CARDS CRASHES THE GAME! • Introduced in patch 1.03, Bethesda in collaboration with NVIDIA presents newly added effect called Weapon Debris , utilizing PhysX Flex and making parts of walls, stones, concrete, wood etc. appears on the ground. • This video showcases, demonstrates and makes comparison for each graphical option available (OFF, Medium, High and Ultra), running on GTX 970, i5-6400 and 16GB RAM; 60fps - Ultra settings. Recorded using ShadowPlay. • This effect produces PHYSICAL entities. Every single debris is affected by explosions or simple models. NPC can kick them around, etc. You can watch this video (   • Weapon Debris Effect - Explosions  ) showcasing just that. • NOTE: Said patch also introduced HBAO+ effect, which is NOT active on this video as it's very demanding. Only standard SSAO is active. • NOTE 2: Nick Valentine is an idiot, getting in my way in every single scene.

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