What I learned after 5 years working as a Pro Material Artist











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=V9Kx2IQ38ro

After 5 years working as a Professional Material artist, Mike Acosta has invited me as a Guest Speaker at one of the biggest universities of game art, the University of Staffordshire. • I divided my presentation into two parts, this is the second part where I show you what you can learn by working on the industry after 5 years! • If you don't know me I am Ezequiel Delaney: • At 19: I started Graphic Design School and joined a Branding Design Studio. • At 20: I started Selftauhgt to get into the Game Art Industry as a Material Artist • At 21: I got more than 10K views on my art in Artstation, an 80lvl Article, an Honorable Mention in Beyond Extend, and my first job at an Outsource Studio for AAA games. • At 22: I joined Onyx Studio working at AAA Games. • At 23: I dropped my job to learn more about technical art and build a community to teach students about material art. • At 24: I grew my community to more than 600 people, started mentoring, made a full brand for the community, and got back into the industry by joining Fast Track Studio. • This is my work: https://www.artstation.com/delaneydesign • • Future Material Artists is a Community focused on teaching students what professionals know so they can become the future Material Artists of the industry. • Join Us: • Discord:   / discord   • Linkedin:   / ezequiel-delaney   • #substance3ddesigner #adobesubstance3d #adobe #gameartist #gamedev #gameart #textures #textureartist #artwork #gamedevelopment #gamedevelopmenttutorial #gamedevelopmentforbeginners #videogames #videogamesworld #videogamestrategy

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