CounterStrike Source Offensive v11 Update Showcase CSS Mod











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=Vsn7UjzCj-c

ModDB: https://www.moddb.com/mods/counter-st... • Google Drive (standalone): https://drive.google.com/file/d/1SPCy... • Google Drive (patch): https://drive.google.com/file/d/1bQSD... • Smash-CS: https://smash-cs.ru/load/modeli_oruzh... • Discord:   / discord   • ADDITIONS: • CS:GO particle system • CS:GO precache system • CS:GO decals and impact effects • CS:GO demo UI • CS:GO postprocessing (postprocess_controller, env_dof_controller) • Use mat_postprocess_enable, mat_dof_enabled, mat_motion_blur_enabled to toggle • New maps: Anubis, Blagai • New shader: Lightmapped_4WayBlend • Seven new music kits from one of the latest CS:GO updates • New weapon script parameter: InaccuracyJumpApex (used only for Deagle) - determines weapon inaccuracy at the peak of a jump • Rechargeable taser (mp_taser_recharge_time) • Bodygroup preset support • New console command: ff_damage_decoy_explosion - determines whether decoy explosions will deal damage to teammates • Added value of 2 to sv_damage_print_enable - only print damage dealt in console on round end • Players who turn too rapidly when defusing the bomb will now stop defusing the bomb (mp_c4_turning_fast_penalty) • An undo button in crosshair settings (reverts back to whatever settings you had when you opened the menu) • Radio menu (an equivalent to CS:GO chat wheel) • An option to create crash dumps outside of Steam (-nosteamdumps launch param) • CHANGES: • Changed M4A1-S ammo count to match current CS:GO build (clip size: 20, reserve: 80) • Upgraded code compile toolset to VS2015, which might affect people running VERY old versions of Windows • Upgraded font renderer from default Windows font renderer to FreeType • (custom fonts may use oldrenderer flag to use old renderer, see c4panel.res for an example) • Updated loser money bonus behaviour to match CS:GO (added mp_consecutive_loss_max and mp_consecutive_loss_aversion commands) • Money received in current round can now only be spent next round • Bomb logic now runs every tick when it's being defused or close to exploding • Tracers now fire starting from the first bullet, which makes them visible with sv_infinite_ammo 1 • Made viewmodel recoil work exactly like in CS:GO • fov_cs_debug now accepts floating point values • Player list header in scoreboard will now always render • (previously it was only rendered if there were any players in-game for casual modes or any CT players in-game for regular modes) • Death notice now uses SVG instead of fonts to render icons • voice_enable 0 will no longer deinitialize voice codec, voice_system_enable is added instead • Rate-limited commands can now only be fired once in 1.0 seconds instead of 0.3 seconds (for example: jointeam, joinclass, spectate) • Slightly updated old and CT Jumpsuit agent icons (icons generated in CS:GO) • More optimizations • BUGFIXES: • Fixed broken voting system • Fixed enormously bright HDR (that only took me 2 years...) • Fixed an issue which led to bot count parameter on server creation panel not working • Fixed random in-game crashes related to particles • Fixed random in-game crashes related to buy menu • Fixed incorrect spectator list position in scoreboard • Fixed an issue which led to server parameters on server creation panel not working on all languages except English • Fixed broken texture inside 3D skybox on Vertigo • Fixed an issue which led to weapon slot numbers not being visible on the HUD on non-16:9 resolutions • Fixed incorrect notification text when unpausing the game • Key 0 (slot 10) now works correctly in VGUI menus (such as radio menu) • Fixed an issue which led to grenades disappearing from weapon panel even if player still carries them • Single shell shotguns will no longer keep reloading after re-deploying them • Fixed an issue which led to bots being unable to open doors with old models (aka on old CS:S maps) • As a result of upgrading code compilers, in-game file open dialogs now support Windows symbolic links • Fixed incorrect weapon name in buy menu for weapons that share the same slot (USP-S, M4A1-S, etc) • Fixed missing deafen effect from flashbang • Fixed graphical glitches on Character shader (aka on player models) • Fixed incorrect skin (skin color) on glove models in buy menu and team/class menu • Fixed incorrect material of breakable bottle machine on Office • Discord RPC now correctly displays your current server IP • func_nav_blocker now works correctly (bots won't be trying to get into blocked areas in Wingman anymore) • Fixed incorrect size of several pipe models (known cases: Nuke, Shortnuke, Thrill) • Per-map color correction now works (color_correction entity) • • SPECIAL THANKS: • Technical help: • DeadZoneGarry • reg1oxen • Testing: • DeadZoneGarry • Grenkus

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