Intro Coding a 2D Game Engine in Java 0
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=VyKE7vz65rY
Join the Discord: / discord • This is the first tutorial in a new series: Coding a 2D Game Engine in Java. This series will cover: How to use LWJGL; How to use OpenGL/GLFW; How to do rendering; How to create an animation system; How to create a physics system; How to create a user interface system; And, how to package and distribute a Java game. Once all the systems are in place, we will use the Game Engine to recreate NES Mario. • Download the final product: https://ambrosiogabe.itch.io/mario-maker • --------------------------------------------------------------------- • Website: https://ambrosiogabe.github.io/ • Github: https://github.com/ambrosiogabe • Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :) • My Recommended Game Engine Books: • Game Engine Architecture: https://www.gameenginebook.com/ • Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C... • Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E... • Game Programming Patterns (Free): https://gameprogrammingpatterns.com/ • My Recommended Beginning Game Programming Books: • JavaScript Game Design: https://www.apress.com/gp/book/978143... • My Recommended Java Books: • Data Structures/Algorithms: https://www.amazon.com/Data-Structure... • LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g... • Outro Music: https://www.bensound.com/royalty-free...
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