How to best use artillery in Combat Mission
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=Wc-PzT8tvSI
We're taking a closer look at the king of the battlefield: artillery! By looking at the different uses of indirect fire in real life, and how to best simulate those in Combat Mission, there should be some new information in here for everyone; from new players to veterans. • ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ • 0:00 Intro • 2:11 Suppress - Intro • 3:29 Suppress - Area of effect • 5:12 Suppress - Optimal fire rate • 7:35 Obscure - Intro • 9:23 Obscure - Wind effects on smoke • 11:17 Obscure - Differences between WP and regular smoke • 14:09 Secure • 17:46 Reduce - Intro • 19:28 Reduce - Effectivenes of different fuses • 24:04 Reduce - Obstacles • ▬▬▬▬▬▬▬▬▬▬ • We'll be looking at four fire mission effects, namely suppress, obscure, secure and reduce. Different armies may use different names for these effects, such as neutralize, but in essence the same principles apply. • There are two other fire mission effects, namely mark and illumination, but these are not modelled in Combat Mission at the moment. • Although the video shows different Combat Mission titles, such as Black Sea, Battle for Normandy, Shock Force 2 and Cold War, the principles explained in this video will generally apply to every title. • --------------------- • Music Credits • Artist: Emmit Fenn • Track: Tangled • Artist: Emmit Fenn • Track: Alone • Artist: Karl Casey @ White Bat Audio • Track: Floating • Artist: AK • Track: Tides • License code: 6OLJFRIY01TKODV2 • Artist: AK • Track: Wandering Thoughts • License code: GDIVBDYKGUJZSHHY • Artist: Infraction • Track: Digital Dreams • License code: UB2BFOWDBCTRGSSK • Artist: Tecnosine • Track: Breakaway • License code: IEP01K7XPDRXUQSG • Artist: Sensho • Track: Good Times • License code: BO0NQ3YQHTUTBCGU • • Guide, tutorial, how to, explained, artillery, mortars, forward observer
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