Dragons Dogma Mystic Knight Balanced Build Skills Augments amp Gear Breakdown
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=XDPCJ95NT3A
See you next year. • Music: • • Bofuri Original Soundtrack - 37 Good ... • • Bofuri Original Soundtrack - 27 サリーのテーマ • • Video • BUILD - • Levels: https://stackoverflow.github.io/drago... • Augments: • Vehemence • Clout • Attunement • Acuity • Articulacy • Perpetuation • Skills: • Hallowed Feint • Hallowed Invocation • Abyssal Anguish • Full Moon Slash • Great Cannon • Ruinous Sigil • Weapons: • Virge of Madness • Golden Rapier • Diabolic Shield • Armor: • Hellfire Helmet (Increase STR/Extended Skill Duration) • Hellfire Chest (Gradual Health Restore) • Hellfire Gauntlets (Increase Shield Damage) • Hellfire Greaves (Increase Carry Weight/Stability) • Marshal's Bracers • Delta Guard/Silk Tights • Sovereign's Mantle/Ancient Cape • (Sov. Mantle for increased STR, Ancient Cape for Curse Immunity) • Gear: • Magick Shieldman's Ring (Hallowed Feint) • Mystic Knight Ring (Hallowed Invocation) • Alternate Armor Loadout for people who hate the Hellfire Helmet but still want to have really good resistances: • Laurel Circlet • Hellfire Chest (Gradual Health Restore) • Hellfire Gauntlets (Increase Shield Damage) • Hellfire Greaves (Increase Carry Weight/Stability) • Dragonleather Vest • Silver Hosen • Adept Mantle • ^ This loadout is a mix between fashion and stats. • You're still immune to everything that matters, such as curse, silence, skill stifling, torpor, petrification, sleep, blindness, etc but you lose out on poison immunity and the really good helmet enchantments from the meta loadout. Poison immunity doesn't matter because the Hellfire Chest health restore passive out-heals poison damage, so you're pretty much stuck with nerfed passive healing and annoying screen effects for a while. Cures for poison are also incredibly common and lightweight to carry around.
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