BanjoTooie Speed Run 100 Completion Part 12 Part 5
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=XJVv2q4BdAI
This is a speed run for Banjo-Tooie on the Nintendo 64. I did not do this speed run. I got it from www.speeddemosarchive.com. I got it for all those Banjo-Kazooie fans out there, and non-fans alike. So please don't accuse me of copyright infringement, or plagurism. Enjoy. • • Best 100% time with death-abuse and save-warping: 4:54:13 by Peter 'Dragorn' Branam-Lefkove on 2005-12-19. • • Author's comments: • • Credits: • Nate - For capturing the run from VHS • Radix - For hosting the run • • mike89 - His Banjo Tooie 100% Speed Guide was a great starting point for strategizing my own routes, and had a few tricks that I probably wouldn't have thought of myself (such as getting the grenade eggs early to defeat Old King Coal faster) • • Jish - He had originally been working on a Banjo Tooie run awhile ago, and offered a lot of good advice, including a trick I had overlooked for getting Banjo's jiggy in the toxic waste plant, sans sack pack. (Unfortunately the advice came too late for me to actually incorporate any of it, though.) • • And thanks to bunch of people from the SDA discussion topic for moral support and random pieces of advice. (Jason the SDA Guest, NintenDan, Pikachu025, Bulblax, XIF, Soteos, Ikanaki, StrangenessDSS... hopefully I'm not forgetting anyone) • • So, where to begin? • • The 100% definition for this run was as follows: • -Must obtain all collectables that the game keeps track of: Jiggies, Empty Honeycombs, Cheato Pages, Glowbos, Notes, Jinjos, Jamjar's Moves • -All of the Stop n' Swop related items must be collected (the two secret eggs, the Ice Key, and the Mega Glowbo) • -Although all of the above items must be collected, they do not actually have to be put to use (returning empty honeycombs for additional health or cheato pages for cheats is optional; returning the two secret eggs for cheats is optional; using the mega glowbo to obtain Dragon Kazooie Transformation is optional, although this run chooses to use it). Things that just unlock other cheat codes (Visiting Madame Grunty, hatching Heggy's Golden Egg), because they are not needed or noticeable, are optional. The Amaze-o-Goggles are also optional for the same reasons. • • So how did this run come to be? Well, I had originally been interested in doing a Banjo Kazooie Speedrun last year. However, Marshmallow was already working on his run at that time. So I went with Super Mario Sunshine instead. After finishing my Majora's Mask 100% run, I read the discussion topic for this project and, seeing it in need of a runner, chose to adopt it. Of course it goes without saying that this run was a rather hefty undertaking. With such massive levels and so much overlap between them, planning the route was a considerable project. That took about two and a half weeks (thankfully mike89's guide meant I didn't have to start completely from scratch); the run itself took over two and a half months to record. I ended up with these level times: • • Spiral Mountain - 5:14 • Isle o' Hags - 27:44 • Mayahem Temple - 19:41 • Glitter Gulch Mine - 22:35 • Witchyworld - 35:47 • Jolly Roger's Lagoon - 24:35 • Terrydactyland - 33:39 • Grunty Industries - 38:39 • Hailfire Peaks - 35:54 • Cloud Cuckooland - 30:09 • Cauldron Keep - 20:16 • Total Time - 4:54:13 • • (Sorry, I can't fit all of the author's comments here. Go to the website to read the whole thing.)
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