How to use Equirectangular image in Unity to view it in 360 mode











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=XNWpnSomFLw

How to make a 360 Viewer in Unity? The answer is simple, you can follow these steps: • First, you need a shader file. Here is a shader code you can use to make shader file called InsideVisible: • https://thirteenov.ciihuy.com/how-to-... • Then make a material, use your equirectangular panorama image in it. Then drag and drop the shader file to this material. • Import a high poly sphere object (for best result) to Unity scene, apply the material to it. • That’s all, now let’s figure out how to look around inside that panorama sphere. My suggestion is to use this package:    • Free FPS Character Controller System ...   but don’t use movement feature. • In case you need such sphere object, I have it on my Google Drive: https://drive.google.com/file/d/13DsB...

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