How to Create and Run CC Project in Eclipse IDE











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This video is a beginner-friendly introduction on how to create a game loop using C SDL. • We'll start by discussing how to install SDL on Linux, macOS, and Windows, and we'll then proceed to create a very simple C application that uses SDL to control game objects. • We'll briefly discuss how to create an SDL window, render simple objects on the screen, cap our framerate, and achieve framerate-independent movement. • Download the source code: • https://github.com/gustavopezzi/sdl-g... • Chapters: • 00:00:00 Introduction • 00:07:28 C the SDL Library • 00:09:37 Installing SDL on Linux • 00:11:33 Installing SDL on macOS • 00:12:26 Installing SDL on Windows • 00:27:44 Starting our code • 00:33:12 Using a Makefile • 00:37:08 Including SDL in our C code • 00:43:17 Creating an SDL window • 00:58:59 Handling Process Input • 01:04:53 Adding SDL Linker Flags • 01:09:11 Drawing a filled rectangle with SDL • 01:19:49 Capping our Framerate • 01:32:37 Moving game objects as a function of delta-time • 01:40:05 Using SDL_Delay • 01:47:37 Deciding not to cap our framerate • 01:49:26 Conclusion next steps • As always, this is just the initial conversation about a potentially complex topic. For a more detailed overview of fixing our time step, Glenn Fiedler's blog post is a mandatory read: • https://gafferongames.com/post/fix_yo... • For comprehensive courses on computer science, retro programming, and mathematics, visit: http://www.pikuma.com. • Also, don't forget to subscribe to receive updates and news about new lectures and tutorials: •    / @pikuma   • Enjoy!

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