Chaos Vehicles Surfaces Telemetry and Debugging Unreal Engine 4 Tutorial
YOUR LINK HERE:
http://youtube.com/watch?v=XjscC9oDeDc
UPDATE 17 Dec 2020: As announced, Epic has just released a 4.26-Chaos Preview version available directly from the Launcher, so it is no longer necessary to compile from source to enable Chaos. If you still want to compile from source, please check my video here: • How to Compile Unreal Engine 4.26 fro... • This is a follow-up to my previous video tutorial about Chaos Vehicles in Unreal Engine 4. It shows how to create driveable surfaces with different friction coefficient, how to extract telemetry data from your Chaos Vehicle and how to debug it through the built in HUD's. • Donate (thank you!): • https://paypal.me/vrmarco • #unrealengine #chaosvehicles #physics • CONTENT • 00:00 Start • 00:32 Adjustments to the Wheel BP • 01:13 Surfaces with a different friction coefficient • 03:02 Bug with the wheel handler • 03:32 Getting Engine RPM, Gear, Forward Speed • 04:49 Calculating the contact patch location • 06:20 Accessing bIsInAir for each wheel • 06:36 Sensing the material under the car • 07:41 Debugging a Chaos Vehicle • 12:08 Thanks for watching!
#############################
