FZero SNES Custom tracks Download Link in Description Wild Goose Master Challenge part 22
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=YBkm3JHgD88
(part 2/2) This is a playthrough of my custom tracks with Wild Goose. The hack contains 5 tracks. (Knight cup) • • Special rules for the master challange • -play on master difficulty • -Use the Wild Goose • -Don't use the s-boosts you gain every lap • -Don't block the other cars on purpose, especially at the start • It is a lot easier without the rules • • Every track is balanced around the speed of the Wild Goose. Of course you can also drive with the other cars, but high speed tracks may be very hard compared to low speed tracks if using the Golden Fox, and if using the Fire Stingray low speed tracks will be very hard. Blue Falcon is still a good option though, the tracks are just overall a bit easier than with Wild Goose. • • The reason why I don't use s-boosts is, that it makes overtaking much more challenging. You can't just overtake everywhere, you have to wait for the right spot. • • The brown cars sometimes drive off-course, so that they don´t have to cross the racing line. It is necessary because the CPU drivers are very strong, if you had to avoid brown cars you would lose too much speed. The brown cars would just ruin interesting duells. I wish I could just set them off, but I don't know how to do it. • • The reason why I decided to make Wild Goose tracks is that I think the Wild Goose is more interesting to drive than the other cars. The Fire Stingray has just too much grip, it is easy to stay at max speed in fast corners. The Golden Fox accelerates too fast, you can just cut every corner and get to 400kph again within a second. For Blue Falcon it is a bit of both. The WIld Goose accelerates slow and loses much speed in corners, it needs much more room in order to carry enough speed through the corners. • • Here is the download link. • http://www.mediafire.com/?ezlygd6kzgp...
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