How Royale High FAILED Its Own Game Design











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=YbEJL7_fTxc

as our lovely prince ryoto ryugami would say, it's never just myself. • you make games for people. not just yourself. everything creators make are for other people. not just themselves. • collaboration with ‪@itsjackson‬ (go subscribe to him if you're interested in game development!) • game design is important. it's the baseplate of everything when it comes to a game. it will never matter how pretty you make it, how much time you spend on it, how many things you add to it, because if your game design fails, your entire game will fail with it. • ~=~ • chapters: • Intro: 00:00-1:29 • 1 - Mechanics Dynamics: 1:30-3:51 • 2 - Aesthetic's 6/11 Framework: 3:52-5:03 • 3 - Self-Identification: 5:04-8:06 • 4 - Collecting: 8:07-12:44 • 5 - Communication: 12:45-16:36 • 6 - Aesthetics Summary: 16:37-18:08 • Conclusion and Outro: 18:09-19:59 • ~=~ • captured with obs • edited with capcut • check out my profiles down below! • roblox [JOINS ON FOR FOLLOWERS]: https://www.roblox.com/users/52988083... • roblox group: https://www.roblox.com/groups/1435515... • tiktok:   / kaivicii  

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