How to make MATERIALS with TEXTURE MAPS
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=_UL6gMerhjE
There's a bunch of different texture maps in existence. AO maps, displacement maps, metalness, pointiness, masking maps, emission maps and so on. Yet, us designers, really only need to worry about 3: Diffuse, Roughness and Normal maps. • So here you go; a basic introduction on making PBR (photorealistic) materials using these texture maps. Cheers! • What is UV unwrapping? - • What is UV UNWRAPPING? • What 3D materials are made of: • The building blocks of a PHOTOREALIST... • How do normal maps work? • CG101: What is a Normal Map? • What is and how to use HUE: • Tutorial Photoshop CS6 - How to chang... • (One of the) greatest source of PBR texture maps: https://www.poliigon.com/ • Why materials matter: • MATERIALS MATTER • • I would love for you to subscribe and/or leave a comment below!
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