How to make MATERIALS with TEXTURE MAPS











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=_UL6gMerhjE

There's a bunch of different texture maps in existence. AO maps, displacement maps, metalness, pointiness, masking maps, emission maps and so on. Yet, us designers, really only need to worry about 3: Diffuse, Roughness and Normal maps. • So here you go; a basic introduction on making PBR (photorealistic) materials using these texture maps. Cheers! • What is UV unwrapping? -    • What is UV UNWRAPPING?   • What 3D materials are made of:    • The building blocks of a PHOTOREALIST...   • How do normal maps work?    • CG101: What is a Normal Map?   • What is and how to use HUE:    • Tutorial Photoshop CS6 - How to chang...   • (One of the) greatest source of PBR texture maps: https://www.poliigon.com/ • Why materials matter:    • MATERIALS MATTER   • • I would love for you to subscribe and/or leave a comment below!

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