Press Y to Cry Generating Emotions in Videogame Narrative











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=_lp0libfp5M

In this 2021 Game Narrative Summit session, Andrew Walsh looks at existing narrative models of 'Press Y to cry', 'X to kiss', or 'O to ponder the existential nature of the universe', and explores a range of other models and solutions for how to deepen emotion during gameplay. • Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc... • Join the GDC mailing list: http://www.gdconf.com/subscribe • Follow GDC on Twitter:   / official_gdc   • GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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