Disintegrating Meshes with Particles in God of War











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=ajNSrTprWsg

In this 2019 GDC talk, programmer Rupert Renard discusses how the Sony Santa Monica Studio created God of War’s new particle emission technique to remove corpses from the screen, but uses its versatility for so much more. • Join the GDC mailing list: http://www.gdconf.com/subscribe • Follow GDC on Twitter:   / official_gdc   • GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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