Using NavMesh to create a character controller in Unity Minitutorial













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http://youtube.com/watch?v=bH33Qvhvl40



This is a small tip on how to use Unity's NavMesh to power a very simple character controller that doesn't rely on physics or on the NavMesh Agent, allowing for very stable movements even in complex layouts. • Get the NavMesh components I mention in the video: https://github.com/Unity-Technologies... • 00:00 - Intro • 01:43 - The script • 04:21 - Demo • NOTE: This was never intended to be a complete solution and it still requires you to add control for animation, for jumps, acceleration, rotation, etc., but it can be useful as a base to quickly start a prototype or for a game jam. • #unity3d #navmesh

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