OpenGL Episode 30 Theory The View Matrix











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►Full OpenGL Series Playlist:    • Introduction to OpenGL   • ►Find full courses on: https://courses.mshah.io/ • ►Join as member to get perks:    / @mikeshah   • ►Lesson Description: In this lesson I discuss the view matrix and what its purpose is in OpenGL for creating a 'virtual camera'. I also introduce the idea of the 'lookAt' function in glm that will help us use the eye, center (or view direction), and upVector to create our camera matrix. • 00:00 Introduction • 3:24 Wrap up and conclusion • ►Please like and subscribe to help the channel! • ►YouTube Channel:    / mikeshah   • ►Join our free community: https://courses.mshah.io/communities/...

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