OpenGL Episode 30 Theory The View Matrix
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=cFHX5gSMjTs
►Full OpenGL Series Playlist: • Introduction to OpenGL • ►Find full courses on: https://courses.mshah.io/ • ►Join as member to get perks: / @mikeshah • ►Lesson Description: In this lesson I discuss the view matrix and what its purpose is in OpenGL for creating a 'virtual camera'. I also introduce the idea of the 'lookAt' function in glm that will help us use the eye, center (or view direction), and upVector to create our camera matrix. • 00:00 Introduction • 3:24 Wrap up and conclusion • ►Please like and subscribe to help the channel! • ►YouTube Channel: / mikeshah • ►Join our free community: https://courses.mshah.io/communities/...
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