Cerberus Commonwealth Heavy Cruisers CA World of Warships Wows Preview
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Cerberus Commonwealth Heavy Cruisers CA World of Warships Wows Best Preview Guide • Click here to Get your Supercontainer: • Get Your Supercontainer Step by Step ... • Join this channel to get access to multiple perks rewards including a supercontainer: • / @carbinecarlito • Play World of Warships for Free ►► https://track.wg-aff.com/click?pid=48... • TWITCH ►► / carbinecarlito • TWITTER ►► / carbinecarlito • DISCORD ►► / discord • Cerberus is an enlarged, seaworthy version of the British County-class cruisers with more powerful armament. The ship is named after one of the pioneers of the Australian Navy (Her Majesty's Victorian Ship Cerberus) built in the late 1860s for the naval forces of the Colony of Victoria. She served in Australian waters for more than half of a century. • Commonwealth cruiser Cerberus, Tier X • Hit points – 47300. Plating - 25 mm. Fires duration: 30 s. • Torpedo protection - 19 %. • Main battery - 4x3 203 mm. Firing range - 18.5 km. • Maximum HE shell damage – 2950. HE shell armor penetration - 34 mm. Chance to cause fire – 18%. HE initial velocity - 841 m/s. • Maximum AP shell damage - 4350. AP initial velocity - 841 m/s. • Reload time - 10.5 s. 180 degree turn time - 30.0 s. Maximum dispersion - 161 m. Sigma – 2.05. • Airstrike (DC): • Reload time - 30.0 s. Available flights - 3. Number of Aircraft in Attacking Flight - 1. Maximum range - 11.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 3900.0. • Torpedo tubes - 2x4 533 mm. • Maximum damage - 16767. Range - 13.5 km. Speed - 65 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. • Secondary Armament: • 6x2 102.0 mm, range - 7.3 km. • Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity - 811 m/s • AA defense: 8x6 40.0 mm., 16x2 20.0 mm., 6x2 102.0 mm. • AA defense short-range: continuous damage per second - 207, hit probability - 85 %, action zone - 2.0 km; • AA defense mid-range: continuous damage per second - 284, hit probability - 90 %, action zone - 3.5 km; • AA defense long-range: continuous damage per second - 70, hit probability - 90 %, action zone - 5.8 km; • Number of explosions in a salvo - 4, damage within an explosion - 1400, action zone 3.5 - 5.8 km. • Maximum speed - 34.0 kt. Turning circle radius - 790 m. Rudder shift time – 11.0 s. Surface detectability – 12.3 km. Air detectability – 8.2 km. Detectability after firing main guns in smoke – 7.3 km. • Available consumables: • 1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited) • 2 slot - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3) • 2 slot - Defensive AA Fire (Duration time 40 s; Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%; Reload time 80 s; Charges 3) • 3 slot - Crawling Smoke Generator (Duration time 102 s; Duration time 10 s; Radius 450.0 m; Reload time 130 s; Charges 3) • 4 slot - Repair Party (Duration time 28 s; HP per second 236.5; Reload time 80 s; Charges 3) • All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. • #cerberus • #worldofwarships • #warshipsnews
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