High Hermits episode 4 AoW4 MP Golem Patch











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=cqIRTjx8Vyw

#ageofwonders4 • This is the fourth episode in my seventh game co-casted with WinSlayaGaming. Check his channel out if you haven't! This is an 8 player game with some interesting rules, but basically we are limiting a bunch of the powerful spells to once per combat so that any late game fights that might emerge will be a little more interesting than just shatter pass as we saw in our previous game. • Welcome back to We Play Games! This time we're setting Amikdara on the warpath- she is going to be unshackled with absolutely no restrictions (even self-imposed) on what she is going to bring and play. Expect her revenge to be an extremely bloody affair. • We've also brought in White Knighted, a serious MP veteran, on as another. To keep things spicy, we've also brought in two players who are mostly new, and we've set up some *teams*. Teams play is very, very different from standard FFA affairs, as now grievances do not matter and the only points that really matter is who is at the top of the hill of bodies that will pile up along the way. Teams supports aggression and fast builds and clearing the map into sieging an enemy capital and finishing off an enemy as quickly as you can, so naturally we are going to play High, a faction sometimes bemoaned as a late game faction. Can we survive into the late game? Does it really matter? • ~~~~ • Last episode was like almost a month ago due to holiday planning, so honestly I'm not 100% sure what we managed to accomplish other than nearly getting devoured by WhiteKnighted, annexing a city on Amikdara's home turf when Badok and I counter-raided way beyond our supply lines, and clearing out WinSlaya's threats off of Smokewagon's lands. Fortunately we're still chugging ahead of the competition, sitting at 772 knowledge at the moment, but our knowledge cap desperately needs more cities to keep on growing and it appears that each team indeed has their own continent so our advantage on spawn wasn't as absurd as I had thought it might be. Can we leverage our Balors and Warbreeds and stuff and start eliminating the competition? Can we find some casting points to actually leverage all our cool late game spells? • Discord:   / discord   • Patreon:   / wepg  

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