Realtime Fulldome amp Fisheye Rendering in Unity











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Available now with Timeflow v1.3! • https://assetstore.unity.com/packages... • This video demonstrates the new realtime camera rig for rendering fulldome and fisheye (VR 180) formats. It includes the ability to change the field of view and tilt angle. It also now has masking features built-in to create a circular or rounded rectangular mask with optional softness. • This rig is useful for previewing and working with fulldome and fisheye formats in realtime, while additional prefabs are included for rendering high quality output (with optional post processing) to image sequences and video. • This rendering solution can be used in any Unity scene and is not just limited to Timeflow animations. It has many more features than Unity Recorder, including a render queue and background queue for video encoding. It supports any resolution your graphics card can handle and includes output to standard, VR 360/180, and fulldome formats with stereoscopic mode available for all! Also just added is support for TGA format and HDR (float) output with EXR. If you wish to render output with an alpha channel, you can do that too, even with fulldome and fisheye formats! • Axon Genesis • https://timeflow.axongenesis.com

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