Fallout 4 The Perfect Turning Point Definitive Minutemen Ending Guide
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=dKpxViy-OzY
For those who have seen my Definitive Minutemen Ending Guide, this ending is the same. I made this video to help clarify the most important parts of my playthrough, as well as to explain the notes that were made on my previous videos. This playthrough takes advantage of the latest turning point in the game, at which you must decide which faction to side with in the end. • Links to supporting videos can be found by clicking the icon at the top right of the screen, as well as on a separate playlist on my channel. I will continue to update the playlist with new videos whenever possible. Timestamps, as well as a list of main quests and important side quests can be found below. #Fallout4 • Thank you for your incredible support! • Minutemen Ending Guides playlist: • Fallout 4: Minutemen Ending Guides • Timestamps: • 0:00 – Introduction • 0:52 – 3 Main Requirements • 1:59 – Before Entering the Institute – The Molecular Level • 3:45 – Before Getting Banished from the Institute • 5:43 – Getting Banished from the Institute – Spoils of War • 8:03 – Conclusion, Final Thoughts, and Suggestions • Main Quests Completed/Failed (Beginning with Most Recent): • Jackpot – Railroad – Side quest from PAM – Refer to Ballistic Weave video (Can complete before or after ending) • Mercer Safehouse – Railroad – Side quest from PAM – Refer to Ballistic Weave video (Can complete before or after ending) • The Nuclear Option – Minutemen • Human Error – Side quest for Covenant settlement – Recommended • Defend the Castle – Minutemen • Tactical Thinking – BOS – Failed (Don't speak to Kells) • Burning Cover – Railroad (Received after failing Underground Undercover and being banished from the Institute. Not necessary.) • Blind Betrayal – BOS – Don't complete until after Spoils of War, or you may be unable to speak with Ingram and inform the Brotherhood • Banished from the Institute • Spoils of War – BOS • Underground Undercover – Railroad – Failed (Refer to Burning Cover) • Mass Fusion – Institute – Informed the Brotherhood of Steel after speaking to Allie Filmore. • Liberty Reprimed – BOS • Mankind - Redefined – Institute • The Battle of Bunker Hill – Institute – Refer to Battle of Bunker Hill video • From Within – BOS • Outside the Wire – BOS • Boston After Dark – Railroad – Side quest – Recommended – Refer to Ballistic Weave video • Synth Retention – Institute • Inside Job – Minutemen • Institutionalized – Institute • The Molecular Level – Minutemen • Tradecraft – Railroad (ACCEPT or COMPLETE at any point before entering Institute at The Molecular Level) • Old Guns – Minutemen • Taking Independence – Minutemen • Hunter/Hunted • The Glowing Sea • Dangerous Minds • Show No Mercy – BOS • Tour of Duty – BOS • Shadow of Steel – BOS • Reunions • Getting a Clue • Unlikely Valentine • Road to Freedom – Railroad • The Lost Patrol – BOS – Side quest – Recommended • Semper Invicta – BOS – Failed (Not necessary to fail. I chose out of personal reasons not to help Rhys.) • Call to Arms – BOS • Fire Support – BOS • Sanctuary – Minutemen • The First Step – Minutemen • Jewel of the Commonwealth • When Freedom Calls – Minutemen • Out of Time • Additional notes: • Completing both Inside Job and Outside the Wire: If you've given the Institute holotape to Sturges, you can ask him for a copy of it to give to Proctor Ingram. • Feel free to complete Underground Undercover up to the objective that involves arming the synths and helping Z1-14. This doesn't appear to impact the ending in any way. Continuing to work with Father will require completing Mass Fusion with the Institute, which is the part that should be avoided. • Various holotapes containing lore can be found throughout the Institute. Thank you for letting me know. I'll consider putting together a video to help locate these holotapes. • A House Divided, an Institute side quest, can also be completed if you wish. No impact on the ending. No benefit to completing it. • You can still complete Show No Mercy after completing Institutionalized. The dialogue with Maxson for Outside the Wire and From Within will start after you've completed Show No Mercy. • Bunker Hill can be unlocked as a settlement by completing quests with Kessler. OR have it instantly unlocked by speaking with Kessler after completing the Nuclear Option. • Tactical Thinking and other incomplete Brotherhood of Steel quests will be failed after completing Defend the Castle, as seen in my Defend the Castle guide and playthrough.
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