How Persona Combines 2D and 3D Graphics
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=dVWkPADNdJ4
Get a free 30 day trial and 20% off an annual plan at • https://brilliant.org/acerola ! #ad • Persona 3 Reload is the official remake of my favorite game of all time and I'm very impressed with the visuals! Today we take a look at how much of it is shader work versus artist illustration and how it all gets put together. • Topics covered: Non photorealistic rendering, fresnel, ray traced vs screen space reflections, z prepass, shadow mapping, forward rendering, deferred shadows, screen space ambient occlusion, global illumination, transparency, 3d models as ui elements • Support me on Patreon! • / acerola_t • Socials: • Twitter: / acerola_t • Twitch: / acerola_t • Discord: / discord • Github: https://github.com/GarrettGunnell/ • This series is largely inspired by Muhammad's Behind The Pretty Frames series of articles which you can read here: https://mamoniem.com/category/behind-... • Music: • Afternoon Break - Persona 3 OST • Afternoon Break - Persona 3 Reload OST • In A Moment's Time - Skullgirls OST • Junes Theme - Persona 4 OST • During The Test - Persona 3 OST • During The Test - Persona 3 Reload OST • A New Frontier - VA-11 Hall-A OST • Those Who Dwell In The Shadows - VA-11 Hall-A OST • Every Day Is Night - VA-11 Hall-A OST • Underground Club - VA-11 Hall-A OST • Like A Dream Come True - Persona 4 OST • Layer Cake - Persona 5 OST • Thanks for watching! • This video is dedicated to my friend, Alotryx. • #acerola #gamedev #unity3d #graphics #shaders #persona3reload
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