EN Cube 2 Sauerbraten Map Modeling Tutorial Part 1
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=fIinDxqDYnw
+++ Cube 2: Sauerbraten Map Editing Tutorial Map Modeling English +++ • #tutorial #cube2 #mapping • === Content === • 02:24 Create new maps, save maps, load maps • 08:54 Changing game modes (ffa, coop edit, single player) • 13:41 The edit grid and basic geometry changing • 16:23 Moving Geometry • 18:36 Resize the edit gird • 20:06 Copy, Paste, Flip/Mirror, Rotate geometry and the grid origin • 25:44 Modify Edges or how to make the cubes less cubic • 29:05 Outlines and Wireframe • 29:59 Optimizing map geometry • 31:06 Height maps or how to make valleys and hills easily • 37:11 Height map brushes and smoothing • 40:41 Stairs and Ladders • 50:50 Teleport and flight speed in edit mode • 53:32 PVS Culling (precomputed visibility culling system) or what part of the map can not be seen from another part of the map at all • 01:01:52 Caves via height maps • 1:03:13 Demo of various techniques used in the map Xenon • Tutorial files can be found here: • https://gitlab.com/z-ray-entertainmen... • === Infos === • Game : Cube 2: Sauerbraten • Publisher : Cube Dev Team • Developer: Cube Dev Team • Webpage: http://sauerbraten.org/ • === Rig used in this video === • OS: openSUSE Tumbleweed (Linux) • RAM: 16 GB Corsair Vengance DDR-4 • GPU: 2x Palit GeForce GTX 1080 Dual OC • CPU: AMD Ryzen 7 1800X • Mainboard: MSI X370 SLI PLUS • === Software === • Recorder: OBS Studio • Videoeditor: Kdenlive • Audiorecorder: Audacity • Conky: Hardware monitor • === Z-Ray === • Twitch: / couchrebellen • Twitter: / zrayentertains • Webseite: http://z-ray.de • Patreon: / zrayentertainment
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