Shin Megami Tensei V Vengeance – Extremely Powerful Lucifer Hard Magic
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Canon of Vengeance route extremely powerful version of the Lucifer boss fight. • I’m very happy with this fight. While I loved the base game, one sad part of it for me was always that Lucifer felt a bit too weak on True Neutral compared to the required bosses to get there. The ability to fight an “extremely powerful” version of Lucifer solves this in a beautiful way. Lucifer really deserved the multiple phases and higher base stats. • Phase 1 notes: • Having enough damage to get through both stars in one turn while also getting a hit in on Lucifer is the key to this phase. Otherwise the pierce damage from the star hurts, and if Lucifer isn't hit at least once each turn then the extra press turn from the Star Fragment innate skill can lead to some tricky situations. • Zeus using Keraunos paired with Critical Zealot does a good chunk of the work here. The luck stat of the stars is low enough where a critical hit is guaranteed even without Omagatoki: Critical. The stars during this phase don't happen to have an Elec weakness, but the damage output on a neutral hit still does enough damage where it is worth it. Making Zeus a good damage dealer during first phase but also a great one during third phase when the skill actually is a weakness hit on the star. Agrat is also nice here, Qadistu Artifice paired with Murderous Glee and the 12 hits from Queen's Decree makes at least one of the hits likely to critical hit. Making extra action during turns where no stars are up likely, which helps in providing extra options during those turns. • Phase 2 notes: • Having everyone at least resist physical is important here, that way King's Ascendancy doesn't trigger. Was very pleasantly surprised to see a return demon to stock on critical hit effect, is a fun concept. Other than that, light damage is the main damage source here as Lucifer gains a light weakness for this phase. All other phases have a neutral dark resistance, which is why I ended up with a Light/Dark split on MC. In second slot it assures that MC can always hit either a weakness or at the very least a neutral resistance with severe damage. • Holy Wrath is a nice and quick way to counter Hot Dark Matter without losing any actions, while also debuffing Lucifer's attack and defense to minimum in the process. • Phase 3 notes: • Being able to handle the giant star is the key to getting through this phase. It has a lot of HP, so enough damage output is needed to be able to push through. Looks like Lucifer summons the star every two turns, so there is a bit of downtime to buff back up and do damage to Lucifer before it is summoned again. Star Fragment gimmick is also back up again, so damaging Lucifer at least once every turn is ideal. Otherwise Megidolaon and the severe elemental AOEs hurt. But having spread out nulls across the entire party reduces some of the negatives by taking advantage of that Lucifer uses elemental AOEs here. If the team collectively null every element then Lucifer is guaranteed to lose at least two press turn icons during the turn, counteracting the effects of Star Fragment. Doesn't look like there's anything severely punishing doing this here. • • Zeus using Keraunos does a good chunk of damage. MC sadly can't hit a weakness here, but damage is still pretty solid despite that. Michael has Agibarion to weakness hit on the star with severe damage, Trisagion is there to be able to pierce Lucifer's resistance. Final slot ended up going to Hayataro here as Carnage Fang ended up being the best balance I could think of between still having a support/aid demon that could also do solid damage to the star. All these combined output just enough damage to be able to get through the star consistently by the second rotation and leave at least one action to also hit Lucifer. That way Lucifer does not get an extra press turn icon next turn. • Is possible to use Shield of God to tank through the star hit and then focus on doing damage to Lucifer on that turn. Could have probably used that to push through the third phase quicker, but I preferred to have that as my emergency backup plan here. • Timestamps: • 00:00 Start • 00:08 Lucifer dialog 1 • 00:31 Phase 1 • 09:13 Lucifer dialog 2 • 10:10 Phase 2 • 13:51 Lucifer dialog 3 • 14:23 Phase 3 • 27:07 Result Screen • Other notes: • 19:20 23:54 These two moments in phase 3 were a bit scary, MC almost didn't make it through. It's tricky to have full coverage in terms of resistances and also have the skills/passives needed to make it through the fight. Some sacrifices have to be made to be able to push through. Megidolaon + Tornado of God is the worst combo that can come up for MC with the current build, but with at least one rank of defense and Lucifer's attack at minimum rank it is still just barely survivable. Just as in Nocturne, survivable is all you need. As long as that is the case then there is a path to victory. • Difficulty: Hard • Boss Level: 99, MC Level: 90 • Highest level demon: 90 • Location: ??? • Recorded: 2024-11-09
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