All Endings SECRET ENDING SIFU Trophy Walkthrough ENDING PS5
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SIFU Trophy Walkthrough Gameplay Part 4 PS5 Walkthrough. This series are recorded on PS5 Via Elgato HD6O Capture Card. This Series will Contain all of the trophies within the game, and the full story of SIFU. All Endings SECRET ENDING. • Playlist: • SIFU • Trophies Earned this Episode: • 00:00 - Intro • 00:12:00 - King-Fu Tussle • 00:29:49 - Furious Fists • 00:29:56 - Scareless • 00:30:55 - Detective Story • 00:35:13 - Muk Yan Master • 00:38:19 - Drunken Fighter • 00:43:31 - Tiger on Fire • 00:45:17 - Knowledge Greed • 00:45:47 - Martial Artist • 00:51:57 - Source of Flying Daggers • 00:52:22 - Master of Phenix Eye Fist • 00:53:07 - Take Damage to Save Time • 00:56:22 - Iron Money • 00:57:20 - The Pits Protector • 00:58:02 - Dance of the Praying Mandis • 00:58:43 - Swords Stained with Blood • 00:59:46 - Warriors of the Mountain • 01:08:57 - Legendary Talismans of Wuxing • 01:13:27 - Healing Memory • 01:14:06 - The 36th Chamber of Kung-Fu • 01:19:54 - Prodigal Child • 01:20:00 Fist of the Immortal (PLAT) • Sifu is an upcoming beat 'em up action-adventure video game developed and published by French studio Sloclap. The game is set to be released for Windows, PlayStation 4 and PlayStation 5 on 8 February 2022. • In a city in China, a group of five martial artists consisting of Fajar The Botanist , Sean The Fighter , Kuroki The Artist , Jinfeng The CEO , and Yang The Leader attack a martial arts school, massacring all of the students. Yang then confronts the school's sifu and demands he hand over the knowledge he seeks, revealing himself as a former student. The sifu resists and is killed by Yang, who subsequently finds the sifu's child and orders Fajar to kill them. However, the child is revived thanks to a magical talisman, though its power is limited as every time it is used, the user will suffer accelerated aging. • Eight years after the attack on the school, and the child has become an accomplished Martial Artist, training himself to take revenge on Yang and his subordinates. The Martial Artist tracks them all down one by one, killing them after their duels (though it is possible to spare them on subsequent playthroughs). Eventually, the Martial Artist confronts Yang himself, who reveals he was originally banished from the school for attempting to use the Talisman to save his wife and daughter, which motivated him to kill his sifu in revenge. The Martial Artist and Yang then battle, with the Martial Artist eventually becoming the victor. • If the Martial Artist killed any of the targets, it is implied that they failed to follow the teachings of Wude and are revived back to their original starting point eight years in the past. • If the Martial Artist spared all of the targets, they eventually succumb to their wounds inflicted by Yang and die, but by following the teachings of Wude , they achieve enlightenment. A post-credits scene then shows a sifu tending to their students with the Talisman in their possession, implying the Martial Artist has somehow survived, presumably revived by Yang as thanks for sparing him and to seek redemption for his sins • Sifu is a beat 'em up action-adventure game played from a third-person perspective. The game, which is inspired by Pak Mei kung fu, includes over 150 unique attacks. Basic attack moves can be chained together, though some combos may grant players additional tactical opportunities, such as being able to knock down enemies or stun them. The protagonist and all hostile enemy characters have a structural gauge . When the gauge is completely filled, the guard of these characters will break and they will become vulnerable to finishing attacks. Players can also block strikes, though this will gradually fill their gauge. Alternatively, players can also evade attacks or parry when an enemy is about to land a blow. A successful parry allows the player to stun the enemy or throw them toward a particular direction. The game allows players to take advantage of the environment and improvise new attacks or alter their strategy when facing a stronger opponent. For instance, the player may kick an enemy off a ledge, or utilize various objects as makeshift weapons. The last enemy in a combat section may sometimes enter a state of uncontrolled frenzy, essentially becoming a miniboss. Occasionally, the player may be presented with dialogue options, which can enable them to potentially avoid combat altogether depending on their choice of words. • #SIFU #TROPHIES #SIFUTROPHIES
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