MBTL Aoko Impractical Orb Loop Combos











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=g-DLpN-G5No

These combos are made possible by the high launch properties of the universal BC shield counter, and how quickly the counter-player is actionable afterwards. Of course, these combos are not optimal by any means, and especially on the last combo, the scaling on Arc Drive is absolutely terrible. • These are probably the funnest looking combos I've had the pleasure of labbing out. • #mbtl #combo #aoko • Timeline: • 0:00 BC Counter j214x 214x dl214C dl421C MoonDrive SuperJump airSuperJump j214C AirThrow • 0:14 BC Counter 4BC 2B 2C 5[C] 22C jc RevAirThrow 4BC hits jcIAD AirThrow • 0:21 Set 421x (hold A) Set 214C BC Counter 4BC 2B 2C 5[C] 214C hits release A RevAirThrow 4BC hits jcIAD AirThrow • 0:35 Set 421x (hold A) Set 214C BC Counter 4BC 2B 2C 5[C] IABD (214C hits) • 214C release A 421C set 214C hits dash release C RevAirThrow dash (4BC hits) AirThrow • 0:49 Set 421x (hold A) Set 214C BC Counter 4BC 2B 2C 5[C] IABD (214C hits) • 214C release A ForcedRelease (214C hits) dash RevAirThrow 4BC hits 236BC

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