Batman Arkham Knight All Catwoman Skins











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=h-MniX9vh-0

If you enjoy the video, don’t forget to give your LIKE, your SHARE and FAVORITE! That really helps the channel and encourages me to continue with the work! Also, SUBSCRIBE for the feed of new videos like this one, okay? Love you guys. Thank you all very much! • You can now follow me on Social Medias too! • Twitter:   / heitordafraga   ; • Tumblr:   / heitorfraga   ; • Facebook:   / heitordafraga   ; • • - - - - - - - - - - - - - - - - - - - - • Hey, guys! • After the FINALLY fixed gameplay for NIGHTWING in FIRST PERSON, its the time for the CAT! Catwoman had the WORST first-person gameplay we could ever ask for, but with the codes found by Tchi6, that CapLagRobin so gently gave me, we manage to FINALLY have it working properly, in GREAT way! Also, this here opens the possibilites to a whole new set and buch of FIRST-PERSON vids for ARKHAM KNIGHT, what will be AMAZING, you can sincerely believe in me! Hope you enjoy this! • Also, thank you all very, very much for all the help you all have been giving to me so far! You are all TRULY amazing, and I sincerely love you all! Owe you a lot, and couldn't ever achieve ANY of those without your always present support! You are astonishing! Thank you, guys! • See ya, • Heitor Fraga • - - - - - - - - - - - - - - - - - - - - • To play as CATWOMAN in FIRST-PERSON, all you have to do is copy the following command lines - without the - and replace the ones in your file console.txt for these here! Be sure that the YouTube didn't add unexpected - among the codes, or it won't work! • • set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Catwoman_BM3_Mesh.Mesh.Catwoman_BM3_Head_Skin' • set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Catwoman_BM3_Mesh.Mesh.Catwoman_BM3_Head_Skin' • set RAddContentPlayerCharacterMesh CapeMesh None • Set SkeletalMesh'Catwoman_BM3_Mesh.Mesh.Catwoman_BM3_Head_Skin' Stretches ((Bone= Bip01 ,Scale=0.9,Phase=STRETCHPHASE_PreRender),(Bone= Bip01_Head ,Scale=0.00001,Phase=STRETCHPHASE_PreRender),(Bone= Bip01_Neck ,Scale=0.27,Phase=STRETCHPHASE_PreRender)) • • Also, you'll need to use the FIRST-PERSON code in order for it to work! You can check it out HERE on this other video, where I explain it better: •    • Batman: Arkham Knight Mods - NEW Firs...   • - - - - - - - - - - - - - - - - - - - - • THE MOD ITSELF: • http://www.mediafire.com/download/mg0... • I’ve reuploaded the original file from Tchi6, here, but the file is from him! • This file has some folders inside, indicating “BAO” for Origins, “BAC” for City and “BAK” for Knight. Inside of those, you have other files. Copy “Console.txt”, or “Command.txt”, depending of which game are you modding, and then paste it in the “BINARIES” folder of your main-folder game (not “WIN 32” or “WIN 64”, just BINARIES). This file will set which meshes will be replaced in game. So you can activate that file, you need insert a KEYBIND into your “BMInput.ini” file, usually used to keybinds presets of Free-Roam, for example. Add the following line: • .Bindings=(Name= INSERTYOURKEYHERE , Command= exec console.txt ) • Of course, replace INSERTYOUKEYHERE for the key in fact. If the file copied is “Command.txt” instead of console, replace that term too. Inside the game, you need to SEE those meshes before activate it. You can do that on Character View – the trophies – or anywhere in game. Be sure to have seen it really close, from all angles, okay? You also may want to press your command.txt keybind sometimes, so the game can assimilate the meshes you want to load! That’ll help with eventful crashes. Then you press to start the game. IMMEDIATELY you press REPEATEDLY the key used for the command “exec console/command.txt”, pressing it repeatedly until the game loads completely, with your character, that will replace the current using all his animations and skills. So, for example, if you want Man-Bat to use Batman's skills, the character in use must be BATMAN when you perform the mod activation! • Always worth of remembering: back-up all your save-games and personal data! • - - - - - - - - - - - - - - - - - - - - • A big shoutout to CapLagRobin , whose channel you can find here:    / @caplag   / He gave me the code - originally found by Tchi6 - to shrink parts of characters, so this mod - and some variations in the future - would be finally possible! So, thank you, man! I appreciate it! • The greatest of all the thanks to “Tchi6”, the great genius behind the amazing mesh-swapping platform! The guy is awesome, and deserve credits! Thanks, dude! • Game Batman: Arkham Knight, desenvolved by Rocksteady Studios and published by Warner Bros. Interactive Entertainment from Sony's PS4, and Microsoft's XBOX One and PC. Release date is June 23, 2015.

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