VRChat FullBodyTracking AvatarCalibration Tutorial 1 more info in video description
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=hu2VZ1w8J2E
Update 2020: VRChat recently changed how the calibration works: basically the avatar is now following your head when calibrating instead of standing in T-pose. I recommend calibrating in front of a mirror now. Everything else is almost the same. • Steps in order: • 1. find an avatar • 2. select it and STAY in T-pose • 3. open OpenVR Advanced Settings • 4. move playspace up and down to adjust vertical alignment of tracker on you and your virtual avatar • 5. return to VRChat • 6. open your menu and adjust your ingame height to align the eyes • 7. T-pose is broken now, so you have to apply the current position (pull both triggers) • 8. switch to another avatar and calibrate (to be able to select the avatar you want to callibrate for again) • 9. select the avatar again and test the calibration. • 10. In some cases you have to change the ingame height after the calibration to straighten out the legs, make sure to check again whether the eyes match when done. If they don't undo the change, modify it by the amount (guess it) that is missing for matching eyes, calibrate again and straighten out the legs again. Rinse and repeat. • 11. repeat steps 1-10 until your feet match as well as your eyes • Required tools: • OpenVR Advanced Settings (or other tools that allow moving the playspace) • https://github.com/matzman666/OpenVR-... (older version, used in the tutorial) • https://github.com/OpenVR-Advanced-Se... (newer version, constantly being developed) • How I set up my Trackers: • https://www.dropbox.com/sh/gpjqedzjbb... • All you need is: • pair of old shoes with shoelaces • zip-ties • belt + trousers for the belt • Playspace layout: https://i.imgur.com/yNZpJ7j.png • no need for expensive trackstraps • ;-) • Disclaimer: • This is only one way to set up Full-Body for VRChat, it depends on what you want, in my case I prefer good foot positioning over short arms. Results may also be different depending on the avatar proportions you calibrate for.
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