Ten Principles for Good Level Design
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=iNEe3KhMvXM
In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to create world-class levels, which distills the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion. • Register for GDC: http://ubm.io/2gk5KTU • Join the GDC mailing list: http://www.gdconf.com/subscribe • Follow GDC on Twitter: / official_gdc • GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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