Fixing the NAudio PlaybackState Always Playing Issue











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Discover how to resolve the `NAudio PlaybackState always playing` problem in your .NET application with practical solutions and expert advice. • --- • This video is based on the question https://stackoverflow.com/q/77816238/ asked by the user 'Vandermyer' ( https://stackoverflow.com/u/23168736/ ) and on the answer https://stackoverflow.com/a/77826709/ provided by the user 'Mark Heath' ( https://stackoverflow.com/u/7532/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions. • Visit these links for original content and any more details, such as alternate solutions, comments, revision history etc. For example, the original title of the Question was: NAudio PlaybackState always Playing • Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l... • The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license. • If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com. • --- • Fixing the NAudio PlaybackState Always Playing Issue: A Comprehensive Guide • Working with audio playback in your .NET applications can sometimes come with unexpected challenges. One such issue that developers often encounter is when the PlaybackState in NAudio remains perpetually in the Playing state. If you've found yourself puzzled by this behavior, especially when you're trying to play a recorded sound and the playback seemingly won't stop, don't worry! In this post, we're going to break down the problem and offer a clear, structured solution. • Introduction to the Problem • You might have encountered this situation in your .NET console application: you have set up the NAudio library to play back recorded audio, but even when the audio has finished playing, the application's PlaybackState remains in the Playing state. This situation leads to confusion because it defies expectations about how audio playback should normally behave. • Common Symptoms • The application appears to hang indefinitely. • No callback is triggered by waveOut.PlaybackStopped. • The expected termination of playback does not occur. • In a specific case you might be facing, you might have used this code with a BufferedWaveProvider, leading to endless playback. If you're unsure why this is happening or if it seemed to work previously with similar code, fear not! The solution lies in understanding how NAudio handles audio streams. • Understanding the Theory Behind the Issue • What is BufferedWaveProvider? • The BufferedWaveProvider in NAudio is designed for scenarios where audio data is streamed in real-time. Here are some details to note: • Circular Buffer: This provider uses a circular buffer under the hood, meaning it continually provides audio data regardless of whether new data is being added. • Endless Playback: When you use BufferedWaveProvider, it can lead to never-ending playback, as it always has audio to read—this may cause your playback to remain in the Playing state indefinitely. • Why Your Playback Isn't Stopping • The main reason your playback isn’t stopping is that the BufferedWaveProvider will keep streaming audio (even silence) as long as it can read from its buffer. This results in the PlaybackState not transitioning from Playing to Stopped, and unfortunately, it causes the PlaybackStopped event not to fire. • A Step-by-Step Solution • To resolve this issue, you will need to make a couple of modifications to your existing code. Here's how you can do that: • Solution Steps • Set ReadFully to False: • Adjust the BufferedWaveProvider to stop its endless streaming by setting the ReadFully property to false. This action will effectively let the provider know that it should not expect further data and thus, the playback can finish properly. • Write Before Playing: • Change your code so that you write the recorded audio into BufferedWaveProvider before starting playback. This adjustment ensures that the audio provider has a finite amount of data to process, enabling proper state management. • Updated Example Code • Here's how your updated code may look after applying these changes: • [[See Video to Reveal this Text or Code Snippet]] • Important Note on Buffer Management • Keep in mind: • If you are continuously adding samples in a loop, ensure you are not overflowing the buffer. Buffer overflow can lead to unpredictable behavior during playback. • Conclusion • By implementing the steps we've discussed, you'll be able to resolve the NAudio PlaybackState always playing issue in your application. Understanding how BufferedWaveProvider works and adjusting the approach to manage audio data correctly is key to smooth playback experiences. If you're still facing challenges, reviewing NAudio documentation and exploring additional forums can provide further insights. With these strategies, yo

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