Eternal Sonata PS3 Playthrough 1 of 4
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=jcdeaCi42Fc
A playthrough of Bandai Namco's 2008 role-playing game for the Sony PlayStation 3, Eternal Sonata. • This is the first part of a four-part playthrough, showing chapters one and two. • Part 2: • Eternal Sonata (PS3) Playthrough [2 o... • Part 3: • Eternal Sonata (PS3) Playthrough [3 o... • Part 4: • Eternal Sonata (PS3) Playthrough [4 o... • Chapter 1: Raindrops 12:52 • Chapter 2: Revolution 3:46:01 • After playing so many NES games in 2024, I wanted to see the year out with something a bit different. The PS3 version of Eternal Sonata came out sixteen years ago, and fourteen years after Nintendo pulled the plug on the NES. I thought that made it an interesting waypoint for taking a look back at how far video games had come from 1994 to 2008, and for comparing how they've progressed since. • Eternal Sonata, originally released in 2007 for the Xbox 360, was the first of a handful of games that were handled solely by Tri-Crescendo, who splintered off of Tri-Ace (the developer of the Star Ocean and Valkyrie Profile series) and has generally played a supporting role in the development of larger publishers' titles. Their PS3 port of Eternal Sonata rebalances the difficulty and introduces new playable characters, dungeons, and plot beats, and is considered the definitive version. • The game centers around the 19th century Polish pianist Frédéric Chopin, who now lies comatose on his deathbed, dreaming of a beautiful world shaped by music. In his dream, he meets Polka, a young girl who has gained the ability to use magic after contracting a terminal illness, and who now hopes to do something meaningful with the little time that she has left. Though Chopin quickly recognizes this world and this girl are figments of his imagination, he commits to helping Polka, and ultimately, to coming to terms with his own mortality. • It's a unique, albeit slightly pretentious, setup for a JRPG, and it's one that's tailored to Tri-Crescendo's strengths. The soundtrack is first rate, and the art direction and the quality of the graphics lend the game the feeling of a fairytale brought to life. The presentation succeeds in ways that transcend the limits of the hardware it was designed for, and despite running natively at 720p, it's still as striking now as it was in 2008. • That's a good thing, because Eternal Sonata doesn't have much else to fall back on. Tri-Crescendo knows art, but they're utterly clueless when it comes to game design and writing. The story largely forgets to involve Chopin in any meaningful way after the first dozen or so hours, and it's left to meander its way to a climax that comes completely out of left field thirty hours later. The main cast is a line-up of insufferable children's anime tropes who drone on about their emotions in twenty-minute long cutscenes. And finally, the battle system is awkward and has the depth of a teaspoon. The camera angles are often terrible, the HUD sucks at informing you when it's your turn, and a few nasty spikes in boss encounters aside, it's way too easy. The only time the game poses any sort of challenge is when it places arbitrary restrictions on the core mechanics, or when it toys with your party's setup without warning before a big fight. In most cases, once you've learned how to reliably time your button presses to block incoming attacks, all that's left to do is to enter a handful of commands and watch the same elaborate animation sequences play out again and again. The game also tends to crash in the final dungeon when using one of Serenade's special moves, which isn't fun at any time, let alone when it happens five times in an hour's span as you're trying to record a playthrough. • Eternal Sonata is a gorgeous game that's occasionally entracing, often boring, and always bewildering. It looks and sounds like it belongs in a museum, and it reads and plays like a half-baked SNES RPG. I loved it and hated it, and when it was over, I was both glad to have played it and relieved to be done. I can appreciate it for what it was trying to be, but I can also see why Tri-Crescendo retreated back to the safety of a supporting role for their later projects. • _____________ • No cheats were used during the recording of this video. • • NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
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