Coding Adventure Rendering Fluids
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=kOkfC5fLfgE
We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too? In this video we'll explore a few different techniques, and also attempt a simple simulation of foam and spray to liven things up! • Source Code • https://github.com/SebLague/Fluid-Sim • Support (and get early access to new videos and projects) • Patreon: / sebastianlague • Ko-Fi: https://ko-fi.com/sebastianlague • Fluid Simulation Video • • Coding Adventure: Simulating Fluids • Resources • Screen Space Fluid Rendering: https://developer.download.nvidia.com... • Foam, Spray and Bubbles: https://cg.informatik.uni-freiburg.de... • Reflections and Refractions: https://graphics.stanford.edu/courses... • Music: https://raw.githubusercontent.com/Seb... • Chapters: • 0:00 Intro • 0:27 Marching Cubes • 05:58 Raymarching • 10:40 Refract, Reflect, Fresnel • 13:35 More Raymarching • 18:28 A Simple Environment • 20:40 Testing the Raymarched Fluid • 25:03 Screen Space Technique: Depth Map • 28:35 Simple Smoothing • 33:42 Surface Smoothing • 36:44 Rendering the Fluid • 42:02 Spray, Foam, and Bubbles • 55:12 Testing the Screen Space Fluid • 57:22 Outro
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