Rigging a character for Unreal Engine with Blender Rigify and Uefy 2











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=mg75kSkKkug

A tutorial on how to use Uefy 2.0 to rig characters that already have a skeleton for Unreal Engine 4 and UE5 marketplace animations. • https://www.rakiz.com/uefy • In this video we take a prebuilt mixamo character that already has a skeleton. The original skeleton is missing several bones we need in the engine. Such as the root bone required for root motion. • We will update it's skeleton for use with UE4, so we can use marketplace animation sets. While also adding a rigify animation rig to create new animations. Uefy 2.0 modifies the rig so it does not cause issues in the game engine that would normally be encountered by using rigify. • At the end we have a character that can easily use purchased animation sets as well as our own custom animation made in blender. • IMPORTANT: From Uefy 2.1 onward the 'Preprocess' functionality has been automated away. At 28:28 when you see instruction to click on preprocess just skip ahead to Build Skeleton. • UPDATE: Uefy v2.5 Released! Adds support for Unreal Engine 5 • You will still use this tutorial to rig characters for UE5 as the process is the same with a few more options for spine and hand bones. • Chapters • 0:00 Intro • 0:48 Three Stage Process Overview • 1:32 Scene preparation and setting unit scale • 1:45 Import Character FBX • 5:14 Import UE4 Mannequin • 6:43 Update Names • 11:12 Update Rolls • 14:20 Pose Character • 21:13 Update Rest Pose • 23:13 Add Metarig • 27:20 Generate Rigify Rig • 29:15 Fix Fingers and Missing Weights • 33:58 Export Armature • 35:10 Import in Unreal Engine 4 • ===== • Character Mesh from Mixamo/Adobe - http://mixamo.com • Copyright by Adobe • (License provides Royalty Free use to make commercial games and videos) • http://bit.ly/mixamoeula • http://bit.ly/fuseeula • Unreal Engine Marketplace Assets - http://unrealengine.com/marketplace • Copyright by Epic Games • (License provides Royalty Free use to create commercial streamed videos) • http://bit.ly/ueasset • #UnrealEngine #blender #rigify

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