Quantum XR
YOUR LINK HERE:
http://youtube.com/watch?v=n_5aHOY3SzU
The Quantum XR technical sample demonstrates how to use Quantum engine for XR games or applications. So, it offers solutions for managing the space position synchronization of XR devices with a smooth display, whereas Quantum is designed to synchronize inputs (and not spatial position). Also, a few physics-based mini-games are also available (basket ball, punching ball, tennis, etc.) to show how easy and fast they are to implement in a multi-user experience thanks to the Quantum engine. • ---------------------------------------------------------------------------------------------------- • 00:00:00 Intro • 00:00:09 Grabbing, and pseudo-haptic feedback (ghost hands and vibration to feel the resistance) • 00:00:35 Punching ball ! Some objects can collide with the physics hands, a physics body following the hand position • 00:01:07 Plinko game • 00:01:21 Zero gravity punchable items • 00:01:45 Basket ball, with release velocity kick (and tractor beam to bring back objects) • 00:02:24 Racket game in zero gravity
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