Nox Gameplay HD













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Nox is an action role-playing game made and published by Westwood Studios ( Electronic Arts for EU release ). It was released in 2000. • • The player controls Jack from oblique perspective with the mouse and a number of pre-defined hotkeys. The line of sight is limited by an innovative and well-received fog of war system named TrueSight , which dynamically blacks out portions of the screen which Jack cannot see from his current position. The single-player campaign consists of multiple locations which Jack must explore, killing enemies and monsters and assisting his allies. Most of the game time is spent in dungeons and wilderness where Jack gathers experience points and collects items such as weapons, armor and spells, which can be equipped, learned, or sold to traders found on several locations throughout the game. The story is told through dialogue with non-player characters, cut scenes using the game engine, and a few pre-rendered full motion videos. • • Depending on the character class the player selects at the beginning of the game, the style of gameplay varies greatly. The warrior characters are able to equip nearly all armour and mêlée weapons available in the game but cannot use bows, magical staves, or magical spells. They do have five spell-like special abilities but instead of using up magic points like the other classes' spells, they recharge over time. The conjurer class specializes in conjuration of various monsters found throughout the game, healing himself and his allies, and the use of bows and crossbows. They have a smaller array of spells than wizards but can summon monsters they've learned about from items called Beast Scrolls . Alternatively, they can tame wild animals and monsters into following and fighting for them. The wizard characters are very limited in equippable weapons and armor and have very few hit points but can learn the largest array of magical spells, which they can use not only to kill enemies, but also to teleport themselves, to become invisible, and to heal themselves and their allies. Owing to its origins as a multiplayer magical combat simulator, the magic system is complex and allows for spell combinations and traps, inspired by Magic: The Gathering. • • The multiplayer game types are similar to those found in online first-person shooters: deathmatch (further subdivided into free for all , team, and clan modes), capture the flag, Flagball (similar to the Bombing Run mode in Unreal Tournament), King of the Realm , and Elimination (deathmatch with limited respawns). The expansion pack NoxQuest introduced an eponymous cooperative multiplayer mode, wherein a player team must navigate through various locations, killing monsters and looting items. Originally, Westwood ran an online ladder ranking system of Nox multiplayer matches and team-based Clan Matches but it has since been closed down. The online services of the game were officially replaced by redirecting to the server portal XWIS maintaining the game's online playability; a feature shared by other Westwood Studios Command Conquer titles. • • The development of the game started in 1995 as a personal project of Michael Booth, the future technical director and lead gameplay designer of the game. An avid gamer, Booth began programming his own games on Apple II and Commodore VIC-20 computers while still at school, and started working on Nox in a spare bedroom of [his] house in college. To help produce the game, he co-founded Hyperion Technologies, a company that also worked on driving simulators. After Booth showed a demo of Nox to John Hight, an executive producer of Westwood Studios, at the 1997 Game Developers Conference, Westwood decided to acquire it and moved the development team to California. • Source: Wikipedia • 00:00 Playing as the Warrior • 05:43 Playing as the Conjurer • 13:05 Playing as the Wizard

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