How to add extra bones to Rigify rig with Uefy 20
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=o2CR9Zxbq0c
Uefy 2.0 addon for blender lets you export any rigify rig to game engines like UE4 with an optimized and efficient bone hierarchy. The final version has a single root and all extraneous bones are removed. In this video we review some of the rules and conventions we need to follow to successfully build rigs with the addon. • website: https://www.rakiz.com/uefy • Supported sample types are listed in the FAQ section • UPDATE: As of Uefy 2.1 the 'Preprocess' functionality has been automated away. You can now construct the metarig in any order. The addon will automatically fix any issues. This is great for an iterative workflow. Whenever it says 'Preprocess' in the video skip ahead to 'Build Skeleton'. • #b3d #ue4 #rigify • ==== • Character Mesh from Mixamo/Adobe - http://mixamo.com • Copyright by Adobe • (License provides Royalty Free use to make commercial games and videos) • http://bit.ly/mixamoeula • http://bit.ly/fuseeula • Unreal Engine Marketplace Assets - http://unrealengine.com/marketplace • Copyright by Epic Games • (License provides Royalty Free use to create commercial streamed videos) • http://bit.ly/ueasset
#############################
