Cloudscape Solo Indie Game Dev Log 3 Procedural 2D World Generation











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=oGB0VyJWdCM

In this video I break down how I'm generating the starting island for Cloudscape. I cover using perlin noise for 2-D island generation, along with using Poisson-Disk sampling to randomly place objects. I also explain why I choose to use chunk loading and show off the beginning of the random forage item generation for beach items. • Near the end of the video I talk about what I'm working on currently, which is the task system. • If you enjoy the video, please considering giving it a like. Subscribe to the channel for more solo indie game dev logs, and check out the links below for more information about the game! Thanks! • Follow the Kickstarter to be notified when it launches! • https://www.kickstarter.com/projects/... • Follow me on Twitter: •   / konitamagames   • Wishlist the game on Steam: • https://store.steampowered.com/app/12... • Join the Discord and chat directly with me: •   / discord  

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