What is ARTIFICIAL Difficulty
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=pRg_7CiSgRQ
In this video, we delve into the concept of Artificial Difficulty in gaming, exploring whether games like Dark Souls and Elden Ring are too hard or if they masterfully balance challenge and accessibility. We examine the game design philosophies of Hidetaka Miyazaki and FromSoftware, who are known for their Souls like titles that push players to their limits while maintaining engagement through a well-crafted difficulty curve. • Join us as we discuss the intricacies of difficulty balancing and how adaptive difficulty can enhance the gaming experience, making it more inclusive for players of all skill levels. We'll analyze the challenges presented in Elden Ring and other games and consider how adaptive game design techniques can cater to both hardcore and casual gamers. Whether you're struggling with a tough boss or seeking to improve your skills, this video offers insights into the ongoing debate about gaming accessibility and player engagement in the face of challenging gameplay. • Click this link for more gaming related videos - / @type2productions • type2productions type 2 productions type2 productions • 0:00 Intro • 1:20 Defining Artificial Difficulty • 2:58 Examples of Fair Difficulty • 12:50 Examples of Unfair Difficulty • 18:45 Conclusion
#############################
